Sapphire Documents Issue 001
Hello explorers! Welcome to our new development blog for Sapphire Safari called “Sapphire Documents”. Why the dumb name? Well the last post had a lot of confusion around it, fans were thinking there was a release tucked away in the development blog, naturally, this is something I want to avoid going forward, so whenever you see a news post called “Sapphire Documents XXX” you know its just news about our ongoing development timeline.
Ezpz.
Doll System Updates
The system will be ready for the September 1st release of v005 so let's do a little more elaboration on this for you. We have a big post planned sometime in September to go into way more details, this is more of a sneak peek! I have whipped our primary developer into making something to show off, here is what he wrote. Blastertoad - Hey, this is Blastertoad the primary dev on Sapphire Safari. Henley asked me to put together a dev post for you all so here it is.
The highlight feature coming in the September update is the doll system. We researched this system a couple of months ago and want it to be a mainstay of our games moving forward. The switch to UE5 has made some of the animation set we are doing easier but also means we had to re-write the system from scratch to get it in Sapphire.
I could tell you how cool it is, and why we are using it, but I don't have the time as I need to get this patch out to you all. So instead here is the basic sales pitch to you customers.
The doll system lets you have interactive sex scenes. Not just set position, control thrust speed, repeat. No, what we have is far better. While you are pounding or standing in the bushes as a futa pounds in your place, you can move the characters, directing their arm to their groin to start masturbating, lift or spread their legs, and grab their head so they can stare at you in the bushes.
Yeah, sure you have seen this with IK. But it is usually jank, like turbo jank. The doll system’s movements are made up of artist-authored poses. So when you drag a character's arm, from their groin to their breast, then up to their mouth, you are not just IK positioning their wrist but directing them as they move their hand in a much more natural way. Think of it as the difference of posing an action figure verse guiding a person. Other than looking great this also drastically simplifies input allowing full controller support.
Now some of you are already sold. Great, I like those easy-to-please people. Makes my job a hell of a lot easier. But for those of you who are thinking “well that just sounds like it adds limits”, well you’re not wrong. However to make sure we have as few limits as possible we are making huge pose libraries to cover as much range of motion as we can. For example, the first pose we will have in-game, missionary, is made up of over 40 individual poses that are blended so you can position head, hips, arms, and legs in a wide range of motion smoothly. This is just for the female character in the scene. And I still need to request 2 more poses to complete that set, CumminHam I will @ you later.
So in this first release, you will be able to get all 3 of the current in-game monster girls and put them into a missionary pose and push and prod them around. Right now it is just the posing, but in future updates, we will have snapping hotspots like masturbating, groping, finger sucking, etc. Make sure to @Henely on the discord with all your special requests. Ha, that's what you get for making me write a dev log. Anyway, I have to get back to work to finish this patch.
Thanks, Blaster, sassy as always.
Anyways on top of the Doll System will be some facial animations and three speeds of penetration which push and affects all the bones on the model set to receive. Also hey Richard, guess he got tired of Demon pussy and wanted something more fluffy.
The Jungle of the Sapphire Islands
A lot has happened with the first map in Sapphire Safari. The version available in va004 did a great job, but we saw some very interesting side effects. The map was flat, and it was also difficult to navigate without landmarks. The second version of the map which will be available in v005 has fixed a few of the issues we were having, namely with sight lines.
But let's talk about the third version of the jungle map.
This is the “blocked out” version of the map, within it, you’ll start to see our exploration mechanics which we are calling “tool gates” along with the first attempt at making better landmarks for identifying regions of the map. We have built this map with what's called course “loops” if anyone has played Monster Hunter before you have a good idea of how this works, but you can move around without being pressured and pushed into locations.
First the landmarks
01: The Waterfall
Here we have a waterfall that will follow the logic that video game waterfalls should have. You can walk inside. Not sure what we will do with the cave inside just yet, something special for sure.
02: The Forest Floor
This will eventually be a super dense forest floor, filled with vines and ancient trees.
03: The Grasslands
Eventually, this space will be the major drinking and refreshment area for Monsters living on Jungle Island.
04: The Caves Below
Hidden below Jungle Island is a vast network of caves and sprawling crystal caverns. How deep will you venture below?
05: Hidden Beachfront
What’s better than a private beach just for you and a few selected Monster Girls?
Now a little more on the “Tool Gates”. Think of these as locked doors that require exploration of other maps and locations before you can pass. Let’s break down what we have so far.
Interaction 01: Ziplines
Just an example of it right now, a zipline will allow players access to areas directly across chasms and difficult terrain. The tool needed to access these points is a “zipline bar”.
Interaction 02: Dense Walls
These areas are gated with things like thick vines, thorns, rubble, etc. The tool we are looking to use here is a machete or some sort of burning tool like a flare/dynamite. We are not 100% sure about this just yet.
Interaction 03: Squish Points
Accessing these areas is toolless but will require the player to squeeze through a tight area, however finding these will be on the player to spot and use.
Interaction 04: Dark Areas
Entrances to caves and dark areas will require first crawling and then a headlamp to illuminate the path forward.
Monster Variations
Not sure if this will make it into v005 but we have started working on Monster Girl variations as another way to give more photo targets without increasing our overall art budget for the game. Check out the Bunbuns with a few different flavors.
Hopefully, all Monster Girls will get the same treatment, and if a Monster Girl appears on a different biome map (Bunbuns in the Snow Map for example) they will get a few model changes like a more dense fur.
Main Menu Modifications
Lastly, for this week's Document Post, we have the additional updates for the Main Menu. Obviously, it is still a work in progress, but we will likely have gender selection active in v005. More updates to come with this soon!
Anyways that’s all for this week, come Friday we will be entering into the internal testing phase for the build, which includes the Doll System and the new Main Menu. If we do not have any major issues expect it to drop on September 1st.
Cheers!
Kinky
Get Sapphire Safari (Early Access)
Sapphire Safari (Early Access)
An open-world photography shooter. Snap photos of Monster Girls in erotic poses, and become intimate!
Status | In development |
Author | Kinky Fridays |
Genre | Adventure |
Tags | 3D, Adult, Eroge, Erotic, Furry, futa, futanari, NSFW, Open World, sex |
Languages | English |
Accessibility | Configurable controls |
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Comments
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Hi,
I recently bought the game and I must say, I am not sure if I miss something out but i really dont know what to do exatly other than trying to get photos of the different monstergirls.
The only interaction I can do is telling them to follow me. I also walk around as bunny girl all of the time, no matter if i choose Boy or Girl at the beginning of the Game. I already made photos while fleeing, drinking and roaming, but really don't get what I can do or have to do at the moment to make a bit of progress. It may sounds a bit silly but a little intro where somebody introduces the mechanics of the game to know how to make progress would be nice. Playing about an hour and the Monpedia does not fill up any progress or so. Or is it just not that far in the developement?
I like the premisse of the game so i hope for some help :)
PS: sounds dump but is there kind of a save option? Or is it kind of Auto-Save if you manage to make some progress?
Hey sorry for the confusion we are just not that far into development. We release monthly and our first few patches will be focused on building what we need to make the core game loops work. The monpedia is very basic at the moment and other features will be added soon.
ok thx for the reply. I'll stay tuned :)
if I choose to be a woman or a man, can I change it in the future?
Not sure yet. I think we won't let it happen due to the other character becoming an npc that gives quests and such.
so how will the interactivity go in the game between the player and Ai when it comes to the adult interactions, will it be the player is always the one to begin the interaction or will the Ai also start interactions with the player as the player is going through the environment?
Also if the Ai do start some of the interactions will they match the personalities of each individual monster girl being added to the game? For example with the taiga will her interactions be aggressive where as the bunny is more likely to be passive?
How it is planned to be right now the game will have three unique global personalities for Monster Girls
- normal/prey: normal type monster girls who are female or designated female. They will wander around and tend to their needs (sleep, bordem, hunger, thirst, etc)
- futa/alpha: these are monster girls with futa attachments or female mons with the alpha status. They will do the same as prey types except that they will also have a lust need that prey types can help solve. We are currently not committed to random sexual acts in odd places, more that they will use designated pleasure points for their sexual releases.
- predator: these are the top of the food chain monster girls like Taiga. This personality is limited to one or two monster girls per level, they will not be driven by the needs system but instead appear on the maps after the player activates them by doing activities or spending too much time on the map. Their goal is to hunt the player down and use them sexually, so expect them to stalk and watch you from a distance, waiting for the right moment to attack.
So how the player can start interactions with monster girls is based on another system called the Monpedia. The Monpedia is a database collection objective that tasks the players with finding key moments of each species to take photos of and add it t the collection. For example take a photo of the Bunny monster eating, sleeping, bathing, etc. Filling this up also increases the familiarity with the Monster Girl, passing thresholds will enable interaction modes, the first one is engaging in playtime with the species, like playing with toys, head patting, and possibly doing a lewd modeling session. The top thresholds will be unlocking sexual acts with that species and allowing them to follow you to Pleasure Points on the map.
Pleasure Points are unique spots on maps that have actor points on them. Think like a rock for sunbathing will also have sexual positions locked onto it like missionary or doggy. Once you have a Monster Girl following you and you enable a Pleasure Point you can place the Monster Girl model and the player model in whatever positions you want. So missionary for example you can put the player model to be the one laying on its back and the Monster Girl sitting on their face, penetrating them anally/vaginally/orally, doing handjobs, etc. However the key note here and the eventual mechanics will enable wandering Monster Girls to see this sex act happening and choose to join in, taking up one of the open slots.
So if the player model is on its back, and the Bunny Girl you had following is sitting on your face, a Futa Monkey Girl might start using the player's anus to relieve herself.
TLDR: yes we will have interactivity, it is complciated.
I really like the idea of variations, so if that's something practical for the game, I would love to see it added.! If it's just as much work to add an entirely new character, then just do that of course, but I imagine it would add a lot of variety without causing too many problems. This feature would absolutely cause me to spend more time looking for the perfect specimen to take pictures of, and would sort of act as a method of personalization, by letting you make more choices off of visual preferences.
It's vastly more simple to add color variations than model stuff. We will endeavor to do both types over the game.
Hey so I had a couple questions if you don't mind:
1. "While you are pounding or standing in the bushes as a futa pounds in your place" doesthis mean the futas will be able to do every pose the player character can do in the giving position?
2. Will there be PoV for every pose? or just some? or none at all?
3. Will there be a pregnancy system in this game? can be as simple as a text saying "the monster girl was impregnated" or "you got impregnated" for the female char by a futa. Lol I know this game is about photography and exploration but doesn't hurt to ask :P
1: The system has slots for characters to fill. So the player can fill whatever slot they want. The eventual plan is that any open slots monsters can fill themselves if they wander by and want to join in. So yes. Futas can fill every slot.
2. We have no plans for pov right now. But maybe we can. I dunno. Testing will be required.
3. Nope. Not a breeding sim. 100% not in the plans for the base game. Once everything is done and the game is fully released we can look into it.
I wish that bun would just get ultra thicc in the snow instead of getting floofy. :3
Nothing has been made yet. So maybe.
Looks great! I love these sorts of erogames that also have a sense of adventure and neat things to see and do (in all manners of the word).
That's our goal, exploration!
Now they just need to add a time-loop mechanic where you explore multiple planets before the sun explodes! Oh wait, wrong game.
Oh you...