Sapphire Documents Issue 002


Welcome back, explorers! Today we have more development content to break down! Also keep in mind this post will be a little lightweight as our focus at the moment also includes fixing loading issues that lower-end PCs and integrated graphics hardware have running Sapphire Safari.

Let’s talk Tech!

This might have been obvious from our Main Menu designs, the tech level for the game is just a little bit futuristic. Meaning we have our sights set on holographic displays and such for delivering the user information.

As such the player will have a smartwatch of the future as their official tool and companion! As a demonstration here is the very first look at the in-game menu tied into the watch.


The eventual goal is to make all communications, interactions, information, directions, inventory, etc be done via this menu. We are making it controller friendly (hence the radial menu) and this will also allow things like conversations and phone calls to happen while the player is moving around. What do you think?

In the Jungle…

Starting in September we have officially brought another team member onto the main development staff for Sapphire Safari, his only focus is to build custom-made environment assets to use in the game. Up until now, we have been basically mixing existing assets together, while the look is… nice? It was not exactly optimal for what we needed.

The work already is amazing and fits our light pastel-like color scheme perfectly! The game has just been elevated to a brand new level!


We are still hard at work for the Jungle map as well, here is a sneak peek at another waterfall area.


Hope you enjoyed a little update! 

Cheers, 
Kinky

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