Sapphire Documents Issue 017


Greetings explorers! One more developer blog to help tide you over until the next patch! As mentioned in our previous blog Sapphire Documents Issue 016 we have been hard at work focused on the new doll system overhaul, along with a slew of other important features for visibility and interaction!

How to Doll

This is becoming a meme at this point, considering how much we reworked this system over the development time the game has had. However, our new Doll iteration is all about delivering really good-looking sex animations, minus the jank, minus the hardships.

Currently, the doll system uses another tool called NPC Needs, which determines the speed, intensity, and length that an NPC stays inside a sex animation. This, naturally, is an overly complicated system that is both impressive and unnecessary. To focus on what is important - the presentation of sex - we have instead opted for a hand-crafted animation system.


What does all this mean? In the next patch, you’ll be able to wander around the island, and you’ll come across monsters taking each other to pound town, mons will be able to watch the group do their thing. This means that the lust bomb won’t be needed and monsters won’t simply join in as they pass by, it will feel way more natural and the player will have a lot of “discovered” moments. The animations are roughly 1 - 2 minutes long and they have multiple phases along the way to ejaculation. 

Landscaping

To make way for more natural-looking sex, we have had to alter how the game world reacts to characters walking around. Now if you move through grass, it will bend and leave a trail. If mons engage in sex animations the grass around them will flatten allowing for more clean photography to happen. After a while, the grass will reset but it should add a lot more function to capturing clean sexual photographs.


Money Shots and Face Paints

Lastly, the big new feature being added to the next patch is our cum and fluids system. I am not sure who among you will understand when I say, fluid simulation is not for the faint of heart. Unreal Engine has fluid sims built into its engine for all developers to use, however, cum is not an intended use case for it. In fact, fluids sticking to character meshes is not what the system is for. The basic issue is the fluid can react to bones and meshes of a character, momentum however makes the fluid not work as we need it.


It is a difficult issue to fix as our use case requires fluids to stick, slide around, drip down and out of holes, pool on the ground. We are working on it, so it might require a couple of iterations to get perfect.

Anyway, that is it, for now, we are still working hard on getting it all together. More information to come very soon!

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Comments

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(+2)(-1)

wen update?

(+12)(-2)

Wen done

(+2)

aight sick

lmao